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Old Sep 13, 2008, 08:33 PM // 20:33   #61
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Quote:
Originally Posted by MithranArkanere
Hm... interesting...

So were's my share?
You get to play a game without having to pay a monthly fee.
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Old Sep 14, 2008, 01:56 PM // 13:56   #62
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Wow.

After looking that up, it stuns me that Lineage 1, a game that is now just over ten years old, is still pulling in that much money. The screenshots are flattering toward Diablo 2, and I'm pretty sure EverQuest (an MMO from the same era that also happened to be 3D) doesn't have that kind of a subscriber base despite being pretty much the king when it was newer.
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Old Sep 14, 2008, 03:29 PM // 15:29   #63
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the reason guild wars was 9.1 million is because they keep repackaging the same games with a different mini or what ever but it is the same games which means except for price of packaging the cost of the game was made up long ago so each time it is repackaged it is profit.
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Old Sep 14, 2008, 03:45 PM // 15:45   #64
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Quote:
Originally Posted by Striken7
Unless they continue cutting advertising and "other variable sales costs"; can anyone say Support team?
Variable sales cost could refer to Box sales. There has been a big push to use the "in game store" or the NCSoft webstore to make game purchases. This makes some sense because, if you have the connection to play an online game, you must have the connection to buy it and download it online. It reduces the cost of manufacturing and shipping, and they get a larger share of the profits by cutting out the middle man (store retailer).

I know I purchased Factions and EOTN from the ingame store... I can't remember where I purchased NF. Those sales produced a much larger profit for NCSoft than if I were to have purchased the games at Future Shop or Best Buy or whathaveyou.

They probably make more money by moving sales to the in-game store than by laying off a few support agents.
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Old Sep 14, 2008, 03:54 PM // 15:54   #65
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why dig up financial thread from almost 5 months ago?
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